Skip to the content

Learning paths

A sequence that waits for you.

A path is an ordered run through the language: the words that carry the most weight first, then the ones that build on them. What makes it different is that a step opens when your own card states say you are ready, not when a calendar says so.

How a path runs

  1. 1

    First hundred words

    The hundred that carry the most ordinary speech in your language. Roughly half of everything you will hear, from one deck.

  2. 2

    Topic decks in the order that pays

    Everyday verbs, people, food, places, time. Each one is grouped so the words reinforce each other rather than competing.

  3. 3

    First readable story

    Around two hundred words in, the first graded story crosses eighty percent known and opens on its own.

  4. 4

    Read, then harvest

    Tap what you did not know. Those words join the collection with hooks attached and the next story moves closer.

  5. 5

    Your own path from here

    Past the first five hundred words the frequency list stops being the right guide and what you actually want to read takes over. Import a list, or build decks from anything you are reading.

For a classroom

Paths a teacher can steer

Assign a step

Any deck or story becomes an assignment with a target and a due date, and progress is computed from real card states rather than a completion tick.

Different speeds, one class

Because the schedule is per student, a class on the same path is never held to the pace of its slowest or fastest member.

See where it snags

When a step stalls for the whole class the trouble words report usually tells you exactly which six words did it.

Start with ten words tonight

Thirty days free, no card. When the trial ends the account drops to the free limits and nothing is deleted.